AI Insights · Timothy · July 2022
Top 5 Casual Games on Android in Chile - Q2 2022
Discover the performance of the top 5 casual games on the Android platform in Chile during Q2 2022, based on data from Sensor Tower.
During the second quarter of 2022, the performance of the top 5 casual games on the Android platform in Chile exhibited diverse trends in weekly downloads, revenue, and active users. The data, sourced from Sensor Tower, provides valuable insights into the popularity and user engagement of these games.
Subway Surfers from SYBO Games saw a steady increase in weekly revenue, peaking at approximately $2.4K in the week of May 23. Weekly downloads showed a fluctuating trend, starting at around 31.6K in late March and ending at about 25.2K by the end of June. The game maintained a strong weekly active user base, growing from 224K to 470K throughout the quarter.
Tic Tac Toe 2 Player: XOXO by Rejoy Studio demonstrated a modest rise in weekly revenue, reaching a high of $22 in the final week of June. Weekly downloads remained relatively stable, with a slight increase from 20.6K to 26K over the quarter. The game’s weekly active users increased from 38.5K to 66K, indicating growing user engagement.
Pou from Zakeh experienced a gradual decline in weekly revenue, starting at $465 in late March and dropping to $289 by the end of June. Weekly downloads also saw a downward trend, decreasing from 29.8K to 18.8K. Despite this, Pou maintained a substantial weekly active user base, fluctuating between 642K and 879K throughout the quarter.
Sonic Forces: PvP Battle Race by SEGA showed a positive trend in weekly revenue, peaking at about $1.9K in late May. Weekly downloads initially increased, peaking at 30.9K in early May, before gradually declining to 16.3K by the end of June. The game’s weekly active users rose from 55.4K to 105.5K, reflecting increased player activity.
Among Us from Innersloth LLC displayed a consistent upward trend in weekly revenue, reaching $305 in the last week of June. Weekly downloads increased significantly, starting at 15.2K and more than doubling to 29.5K by the end of the quarter. Weekly active users also saw a substantial rise, growing from 20.3K to 49.9K, indicating a resurgence in the game’s popularity.
For more detailed insights and data, visit Sensor Tower.